Vint Cerf, who along with Robert E Kahn won the ACM Turing Award in 2004 for his work on the TCP/IP protocols underpinning the Internet, is one of the Laureates at this year’s HLF. On Friday he’ll be giving a lecture on an ‘Interplanetary Internet’, the protocols needed to deal with the unique challenges posed by telecommunications in space. But on Monday afternoon he chatted to a small group of journalists and bloggers on a wide variety of topics. With apologies for anything I’ve mangled, here’s a short selection of quotes from the man himself.
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This week, Katie and Paul are blogging from the Heidelberg Laureate Forum – a week-long maths conference where current young researchers in maths and computer science can meet and hear talks by top-level prize-winning researchers. For more information about the HLF, visit the Heidelberg Laureate Forum website.
Learning to play Go: computer edition
In a remarkable example of us being psychic (or, what’s also known as ‘a coincidence’), our recently posted introduction to the game of Go has been made more topical by actual Go-related news.
The game of Go has long been considered a difficult game for artificial intelligences to play – much more so than chess, which has plenty of computer players. A Wired article from 2014 describes Go as ‘the ancient game that computers still can’t win’. As well as having a much larger set of possible games ($10^{761}$, as opposed to $10^{120}$ in chess), Go also has highly complicated strategy, compared to its simple rules, and moves made early on in the game can result in important changes to the state of the board further down the line.