“Grime Dice” are a set of five coloured dice with unusual combinations of numbers on them. The red die, for example, has five fours and a nine. The blue one has three twos and three sevens, so it loses to the red die about 58% of the time. The green die has five fives and a zero, and will lose to the blue one in 58% of rolls. What makes them interesting is that the green die will beat the red one in 69% of rolls. These three dice behave rather like rock-paper-scissors — in mathematical terms, they are ‘non-transitive’. The full set of Grime Dice also has a purple and a yellow die, so a better analogy would be rock-paper-scissors-lizard-Spock.