I’m not normally interested in education stuff, but we’ve had a flurry of emails from various people telling us about their projects, and I’ve got nothing else to do today, so I thought I’d round them up.
You're reading: Posts Tagged: Game
I bought isthisprime.com
Around about exactly this time a year ago, I bought the frivolous domain name three.onefouronefivenine.com, to celebrate π Day and to indulge my curiosity about a marvellous algorithm to compute π’s digits.
This year, I’ve been thinking about prime numbers, and my hosting provider has run another sale on domain names. So, I’ve bought isthisprime.com. You can probably guess what I’ve made it do.
Review: Pythagoria

Pythagoria is a puzzle game for PCs. It’s the same idea as Naoki Inaba’s Area Maze: you’re shown a geometric construction, not drawn to scale, and you have to work out a missing length or an area.
Each puzzle is constructed so that it can be solved without ever dealing with fractions, though what exactly that means is up for debate. Whatever it means, it keeps you from breaking out pen and paper to solve a problem algebraically, when you know there should be a way of doing it in your head.
Hypernom

Vi Hart, Andrea Hawksley, Henry Segerman and Marc ten Bosch each independently have long track records of doing crazy, innovative stuff with maths. Together, they’ve made Hypernom.
I’ve made my own numbers-in-a-grid game
For the past couple of weeks, I’ve been obsessively playing the game Twenty on my phone. The fact that my wife has consistently been ahead of my high scores has nothing to do with it.
The main source of strife in my marriage.
Twenty is another in the current spate of “numbers-in-a-grid” games that also includes Threes, 1024, 2048 (and its $2^{48}$ clones), Just Get 10, and Quento.
The basic idea is that you have a grid of numbered tiles, and you combine them to build up your score. While there are lots of unimaginative derivatives of the bigger games, there’s a surprisingly large range of different games following this template.
With so many different games being created, I thought that a chap like me should be able to come up with a numbers-in-a-grid game of my own. Yet, for a long time, I just couldn’t come up with anything that was any good.
Yesterday I had a really nice shower, and the accompanying feeling that I’d come up with a really good idea – make a game to do with arithmetic progressions.
Axis is Missile Command for mathematicians
Axis is a retro-styled game a bit like Missile Command crossed with a graphing calcuator. Instead of pointing a turret and trying to estimate a parabolic trajectory ending at one of your enemies, your shot follows the path of any function $y=f(x)$ you can think of.
Some more games to entertain a commutative mathematician
A while ago I collected a few of the mathsy games I play on my phone to while away my commute. I’ve found a few new ones since then, so I thought I’d do a new post to tell you about them.


