Edmund Harriss is a very good friend of the Aperiodical, and a mathematical artist of quite some renown. His latest project is CURVAHEDRA, a system of bendable boomerang-like pieces which join together to make all sorts of geometrical structures.
You're reading: Posts Tagged: Geometry
Ohioans measure a really big π

Ohio State University mathematician Niles Johnson got in touch on Friday to tell us that our π Approximation Challenge last year had inspired him to hatch an audacious plan to measure a really big π.
The word ‘geometry’ is derived from the Greek for ‘measurement of land’, and Dr. Johnson took that quite literally: he wanted to measure the Great Circle Earthworks in Heath, Ohio; a part of the Newark Earthworks (not their original name) built over 2,000 years ago.
Hypernom

Vi Hart, Andrea Hawksley, Henry Segerman and Marc ten Bosch each independently have long track records of doing crazy, innovative stuff with maths. Together, they’ve made Hypernom.
GIFsmos
Desmos is the web-based interactive geometry program that isn’t GeoGebra. It’s very popular with teachers.
Someone’s made a nifty tool to turn a Desmos construction into an animated gif. It’s called – you guessed it – GIFsmos. They’ve got a blog containing a few nice animations, but it doesn’t seem to have been updated since I discovered it in March. Anyway, the tool still exists, so go and see what you can create!
Three Sticks
The nice chaps at Kitki, an educational board game company based in India, have come up with a cool idea for a mathematical board game. They’re funding it through IndieGoGo (which if you haven’t heard of it is a bit like Kickstarter), and they’re looking for your help.
It’s bunnies all the way down – GeoBunnies reveals geometry’s hidden rabbits
Theorem: You can turn any shape into a rabbit by adding a face, ears and a tail to it.
Proof (by construction): geobunnies.com
This is delightful. There’s a new school of Platonism, one which believes that not only do ideal shapes exist, so do the bunnies inside them.
Joy!
Have fun playing with curvature
Recently Tim Hutton and Adam Goucher have been playing around with hyperbolic tesselations. That has produced a {4,3,5} honeycomb grid for the reaction-diffusion simulator Ready, which Adam talked about on his blog a couple of days ago. Tim has also made a much simpler toy to play with in your browser: a visualisation of mirror tilings (the Wythoff construction) in spaces with different curvatures.
Hyperplay lets you select the kind of regular polygon you want to tile, and then your mouse controls the curvature of the space it sits in. Certain curvatures produce exact tilings of the space – for example, triangles tile a space with zero curvature – and you get projections of polyhedra for certain positive curvatures.


