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Each pair of smartphones has exactly one Dobble app in common

DobbleCard game fans might be familiar with the game of Dobble, in which a set of cards featuring symbols is laid out on the table, and family members tear each other’s hands off/eyes out in order to find the one symbol a given pair of cards has in common. Well, it’s now also available virtually!

Manchester MathsJam recap, January 2015

Manchester’s first MathsJam of 2015 (and indeed, all the other first MathsJams of 2015 in cities all over the world) met on 20th January, rousing us all from a Christmas-induced slumber and gently easing us back into a year of recreational maths. Here’s a round-up of what we did.

Just Get 10


Here’s a new numberiffic game from Veewo, the people who made noted Threes-a-like 1024 (which begat 2048, which inevitably begat 2048: Harry Styles edition).

In Just Get 10, you have to get at least nineteen combine numbered blocks until you get one with a 10 on it. If you tap two adjacent blocks with the same number, they’re replaced by a single block with the next number up.

It’s alright.

Cockcroft on puzzles in maths teaching

I am interested in puzzles and games and how they relate to mathematical thinking, not least through my involvement with the Maths Arcade initiative. I was pleased to read what is said on this topic in the 1982 Cockcroft report. This is the report of an inquiry started in 1978 “to consider the teaching of mathematics in primary and secondary schools in England and Wales, with particular regard to its effectiveness and intelligibility and to the match between the mathematical curriculum and the skills required in further education, employment and adult life generally”.

A new recreational mathematics magazine from the Ludus Association


Imagine, if you will, a group of people who enjoy recreational mathematics and consequently decide that there should be more places for them to share fun maths. It’s crazy and unprecedented, I know, but humour me.

Recreational Mathematics Magazine does what it says on the tin. It’s a semiannual electronic journal published by the Ludus Association addressing “games and puzzles, problems, mathmagic, mathematics and arts, history of mathematics, math and fun with algorithms, reviews and news.”

Review(ish): Mathbreakers

We were first told about Mathbreakers a few months ago. It was at a very early stage of development, and it wouldn’t run on my PC. Now some time has passed, and I managed to run the most recent version last weekend. I’ve only played the demo, so a full review isn’t fair, but I thought I’d tell you about it in case you want to give it a go.

Warning: this post has like a bajillion animated GIFs in it. Your internet connection will suffer.

Mathbreakers is what I’d call an ‘edutainment’ game, though I think that term’s fallen out of favour. The developers, Imaginary Number Co., say it’s “a video game that teaches math through play”. It’s aimed at school kids, and deals with basic numeracy.